Terra Feminarum - Aurora Edition (version 2.0)
A downloadable game
Terra Feminarum: Aurora Edition
Terra Feminarum: Aurora Edition is the definitive version of Terra Feminarum a Finnish mythology themed Japanese style manic shoot ’em up with numerous gameplay improvements.
Story
The bright dancing lights of the aurora illuminates the sky of Terra Feminarum every night. However, recently the northern lights have strangely become restless and weaken. Three the most powerful shamans of the “Land of Women” are willing to investigate the matter. The road to the Pohjola shall be traveled once more.
Features:
- Hand drawn HD (1080p) graphics.
- 7 Character driven story chapters that leads the player trough the forests and lakes into the mystical land of Pohjola.
- Story Mode where player can experience the story chapters individually. The character progress will be saved. This mode has also special challenges!
- Arcade Mode with traditional arcade like experience for 1cc and score runs. No continues. A true challenge for the most skilled players.
- 4 difficulties: Novice, Normal, Hard and Brutal. While the Brutal difficulty will separate the flesh from the bones, the Novice difficulty will give you mercy.
- Special Weapon System lets the player pick up mana from fallen enemies to power their shaman’s most powerful attacks.
- Enhancement system lets the player enhance the playable characters by beating bosses and challenges.
- The games magical soundtrack enchants you with varied folk themed songs running from waltz to black metal.
Default Controls:
- Keyboard
- Arrow keys - move
- L-Shift - focus / slow
- Z - shoot
- X - special
- C - sprint
- Esc - pause
- Controller
- Dpad - move
- X / Square - focus / slow
- A / Cross - shoot
- B / Circle - special
- Y / Triangle - sprint
- Start/Options - pause
Minimum System Requirements
- Requires a 64-bit processor and operating system!
- OS: (64bit) Windows 7+
- Processor: Intel Core i3-3110M
- Memory: 4 GB RAM
- Graphics: Geforce GT 650M or equivalent. OpenGL 3.3+
- Storage: 800 MB available space
Additional Notes: Don't use non-ASCII (non-English) characters on the file path where the game is located.
Status | Released |
Rating | Rated 3.5 out of 5 stars (4 total ratings) |
Author | Polar Night Games |
Genre | Shooter |
Tags | Anime, Bullet Hell, Fantasy, Shoot 'Em Up |
Download
Download
terra_feminarum_aurora_edition_2.0.zip 257 MB
Comments
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Definitely cool of you guys to release this new version for free! Have been playing it quite a bunch over the last week, and wanted to mention some stuff I noticed.
First, some text stuff, which I hope I don't sound too nitpicky about:
- On the character select screen, the first line of Aino's description is missing a period at the end.
- Also on the character select screen, a "his" is used referring to Lempo.
- Some textboxes in the Aino vs. Näkki dialogue has some instances of an A appearing after a period at the end of a sentence.
- In the final textbox of Aino vs. Kivutar dialogue, there should be a comma after "Get ready".
- Aino vs. Kanteletar dialogue has one sentence that should have a question mark instead of a period.
- Talvikki calls Kade "him" in one line at the start of Chapter 3.
- Both Aino and Talvikki dialogue with Hongatar has the latter trying to say Väinimöinen and kinda... failing. Also some other name in the dialogue with Aino, åäö doesn't seem to want to show up. I don't think that would be an issue on my end? My computer locale and language is Swedish.
- Lempo vs. Hongatar dialogue has an instance of a missing comma.
- A number of dialogue boxes have instances of extra spaces between words. Those I have found are: Aino vs. Näkki, Aino vs. Kanteletar, Talvikki's start of Chapter 3, and Lempo vs. Hongatar.
Don't got too much to say about gameplay stuff, but a thing I definitely noticed was that it's not quite clear which enemy the "fire-spitting Kave bird" referred to in the Chapter 4 challenges actually is, which brought me some confusion - took me a while to notice that the enemy I thought it was, which looked like a bird and shot fire-coloured fire, actually seemed to be a frog with wings, and the humanoid enemies that I didn't think looked like birds at all were the actual ones.
And finally... maybe I'm missing something, I will note that I have so far not gone above Normal when playing, but Aino's Firewalker boots seem pretty bad. Talvikki's Icewalker boots are amazing and a big reason I consider her the best character, and Lempo's Voidwalker boots are great for a quick escape, but I can't find much use for the Firewalker boots. The only thing they seem to be good for are killing enemies appearing from behind immediately, but that's such a niche use compared to the other two. And managing to place a fire vortex on a boss didn't seem to deal much damage anyway. I did notice killing enemies with the vortexes spawned small score items, so is that what they're there for? I don't have any suggestions of what could be done with them, but I do feel there's a lack of character balance there.
...and just one last thing while I'm talking about the boots: Might I suggest adding some small graphical effect to Lempo's sprite while the Voidwalker boots are active, so you can see immediately when you run out?
Okay, that was a lot. I do like the game, if I didn't I wouldn't have bothered writing all that! When Aurora Edition came out I linked it in a variety of shmup-related places 'cause I wanted to spread the word about it, especially when you were so generous to give it out for free - and I did buy the previous version of the game!
/Kenny
Hi Kenny!
Tremendous effort there! And just that kind of feedback every game developer wishes to receive in their wildest dreams.
Related to text handling in the game, there's not much more to say about than, we'll fix the issues you pointed out. We have had issues with encoding quite a lot along the development of the game and it's something that is under the loop for the next game. All in all, very precise and nicely formed feedback. Skål!
For challenge and boot enhancement related stuff, I tried to write my thoughts about those several times in this form but I couldn't manage to make a compact wrap up on the spot. There's so much to talk about the design choices and what went right and wrong. We have our devlog site up and we start to write posts there soon. I'd love to write post(s) based on your feedback there. We'll post on twitter (@polarnightgames) about the blog when the time is right.
We are developing our new game engine and designing the new game in parallel atm. I'll take some time off from the design now and fix all things that are possible to sort out in timely manner based on your feedback.
Thank you very much supporting us basically all possible ways that are imaginable. It means a lot to us. Have a nice weekend and stay safe from corona!
Kind regards,
//Furbur
ps. (I love to trow some music related nosense in post scriptum); Lately I finally found a song which I had looked quite a long time. I only remembered that the song was cheesy dance song from 80's or 90's from Swedish female artist. And there was quite a lot artists from search for before I found it. Well... the song was Vill Ha Dig and I need to admit that it was exactly what I looked for those certain guilty pleasure moments.